Bind secondary pitch-up to Space and pitch-down to Alt, then try High-G option B. This Steam community setup lets you use keys for pitch while keeping your mouse available. It does not fix or explain the underlying mouse response.
On this page
Try the reported bindings
Steam user NE0NSH4RK<3 describes this arrangement in reply #6. Save your current bindings before changing them, and resolve any duplicate actions in the game’s control settings.
| Action | Reported input |
|---|---|
| Secondary pitch up / down | Space / Alt |
| Throttle / brake | W / S |
| Yaw | A / D |
| High-G control setting | Option B, described as a one-button option |
Apply secondary pitch bindings first. In a low-pressure flight, test whether you can pitch reliably with the keys, then try a High-G turn. If another action fires at the same time, remove the conflicting binding before attempting a difficult mission.
If you prefer to keep the mouse for firing
Reply #1 takes a different approach: use the mouse for firing and weapon switching, and move acceleration to Shift for easier High-G access. That is a separate setup, not an extra step to add blindly to the W/S arrangement above.
Choose one layout and verify pitch, throttle, brake, roll and yaw before combat. If the original layout worked better, restore the bindings you saved. The success criterion is predictable keyboard pitch and accessible High-G control, not a change in mouse latency.
Why sensitivity alone may not help
The thread includes a player who still found input sluggish with maximum in-game sensitivity and 3200 DPI. The alternative layout’s author used 4200 DPI, but that is their preference, not a proven fix. Different reports disagree on how useful DPI changes are.
There is no verified underlying mouse fix in these sources. This guide does not recommend input bridges, AutoHotkey scripts, third-party downloads or driver changes. An AC7 setup described by a commenter who had not played AC8 is not evidence of AC8 compatibility.
If keyboard pitch is still unusable
Restore your previous settings, then report your control mode, mouse model, in-game sensitivity, bindings and the maneuver that fails in the source thread or through Bandai Namco support. Avoid posting account details. For a specific mission problem, the M28 shooting-window section separates aiming difficulty from weapon timing.
Sources & limits
Community reports are attributed, not tests performed by this site. Builds are unspecified unless stated.
- Steam: Mouse and Keyboard Players — How are you rebinding? ↗
Sep 28–Oct 2, 2026. Original thread re-read Oct 4; #1, #5 and #6. No claimed in-house testing.